
Tergel is an ASCII tileset combined with simple pixel art. The DFgraphics github version is currently the only one actively maintained. It should be completely playable as it is based off Phoebus' Tileset and comes with all of it's graphical assets. This graphic and tileset is still very much a WIP. Inspired by Jolly Bastion and referenced from tile sets that have come before. Screenshot of game using the Spacefox Graphics SetĪ tile and graphic set created with a simple, clean look as a goal.
#Dwarf fortress ascii tileset series
Rally Ho! is a 16×16 graphics set based on graphics from the Final Fantasy series of video games, especially the NES, SNES, GB, and GBA games. Created from scratch, but originally inspired in part by PTTG's graphics set for. Designed for Fortress mode play, but includes Adventurer tiles. Set for Dwaves/Goblins/Humans/Elves/Kobolds which attempts to combine compactness with greater simplicity, clarity and ease of viewing. Screenshot of game using Geoduck's Graphics Set and Shizzle's ASCII tileset I thought that their sprites are too good to waste and started with them as a basis for a new tileset.”Ģ4×24 square graphics sets GemSet ”It was born from my research about tilesets, finding old, abandoned 24x and 32x sprites by Dibujor and Obsidian Soul, both inactive since 2015. The Meph tileset was the first graphical 32x32 tileset for Dwarf Fortress. Retired Nov 14, 2021, due to copyright concerns ( see forum thread for more info) No longer available Not for commercial use, due to copyright concerns: Perhaps you like gothic horror or a darker style for your dwarven dungeon paired with a beautiful consistent design. If you like your dwarves big-nosed and stunty, with a hint of Anglo-Saxon or Nordic design. Featuring over 15000 unique sprites for most creatures, professions and job titles, as well as environments, furniture, items and more. This is a Dwarf Fortress tileset for 32x32. Yeah, but again, why waste time when you could just look at it and say "that's a log! I know it is because it's a picture of a log, and I can instantly recognize that" rather than say "what's that brown dash that kind of looks like a turd? let me use the look command to hover over it and see what it is." Dwarf Fortress is such a fun and rewarding game, but it frustrates me that the control scheme and default graphics are intentionally archaic (because hey, it's not about the bells and whistles, it's about the simulation, right?) Sim City is the only game I can think of that even approaches the complexity of Dwarf Fortress, and how successful do you think it would be if a every building was represented by an abstract ASCII symbol and you could only use the keyboard to control the game (and every time you switch to a different selection your cursor annoyingly snaps back to the center of the screen).and you had to navigate through all of the features with unintuitive hotkeys through barely organized menus with a control scheme that's not even consistent (sometimes you navigate menus with the plus/minus keys, sometimes you can use arrow keys, sometimes you can select areas with the enter key drawing the boarders, sometimes you use the ukhm keys, sometimes you use the plus/minus keys.Screenshot of game using the Vettlingr Graphics Pack You can press k and move the cursor to something, and it will tell you what that thing is. Seriously, I'm not being sarcastic, it is easy to play with just ASCII symbols, but why bother when you can play with images which are much more intuitive and easy to recognize rather than trying to associate abstract symbols with actual things? Plus, it's so much easier managing your dwarves when you can tell a miner apart from a carpenter and a farmer from a a mason. The first time I played I played a frustrating three hours forcing myself to figure out the game, constantly alt-tabbing to see which symbol is which, finally I installed a tileset, and what do you know?! A dog looks like a dog, a table looks like a table, a goblin looks like a goblin! I don't have to spend hours trying to memorize abstract symbols when the symbol in the game is an actual picture of what it's representing (who knew?). Oh it's not hard to figure out, just annoying and time consuming. I'll give you that, if the game actually hurts your eyes, then by all means, don't torture yourself.Īll I was saying is that you really don't need a tileset to figue out what is going on, as long as you look around a bit it's not hard to figure out.
